Suzy Says Game WikiEndings, commands and the radio code

Guide · updated

How to play Suzy Says Game: rules, commands and strikes

A purple bedroom with an old TV on a wooden stand and the Suzy Says! floor mat with red, green, blue and yellow circles
The bedroom set-up: the TV, the stand with the disc and the four-colour mat. Every command starts and ends here. Official screenshot from MOONBIT’s itch.io page.

Only do what Suzy says when the line starts with “Suzy says”. Any other command is a trap: stay where you are. Move with WASD, jump with SPACE, crouch with C, and look or click with the mouse. Stand on the mat between commands. Every mistake adds an X at the top of the screen, and three X’s brings out the creature.

Suzy Says! is Simon Says played against a cartoon host who keeps score. The rules are explained in the game’s own tutorial. Suzy says it at the start of every run: “All you have to do is follow my instructions, but only when I say Suzy says.” A short practice round follows. She tells you to jump on red and green, then says “Jump on blue” without the magic words, and laughs if you move. After one more practice command, she says “Okay, let’s play for real.”

The one rule of Suzy Says Game

Before each command, listen to the start of the line, not the end.

Later in the game Suzy tries harder to catch you. She gives several bare commands in a row and mixes in room objects you have already visited. She also speaks in a deeper, distorted voice for some of them. The rule never changes: no “Suzy says”, no move.

Every command Suzy gives

These are all the command lines heard across six full recordings of the game. Some are no-commentary runs, so every line is audible. The “runs” column counts how many of the six include that line. Use the buttons to filter by type.

Command Type What to do Runs
Jump on red Mat Jump onto the red circle (SPACE while over it) 6 of 6
Jump on green Mat Jump onto the green circle 6 of 6
Jump on blue Mat Jump onto the blue circle 6 of 6
Jump on yellow Mat Jump onto the yellow circle 6 of 6
Look at me Look Face the TV 6 of 6
Look at the floor Look Look straight down 6 of 6
Look at the window Look Turn to the bedroom window 6 of 6
Look at the ceiling Look Look straight up 6 of 6
Look behind you Look Turn around 5 of 6
Crouch down Body Press C 6 of 6
Touch the sunflower painting in the living room Room Go to the living room and click the painting 5 of 6
Look at that sunflower painting Room Look at the painting from where it can be seen 6 of 6
Touch the rubber duck in the bathroom Room Click the duck in the bathroom 5 of 6
Touch the rubber duck Room Same duck, later rounds 6 of 6
Look at the drawing on the fridge Room Go to the kitchen and look at the drawing 5 of 6
Touch the fridge drawing Room Click the drawing on the fridge 5 of 6
Come back to the mat Return Return to the mat 5 of 6
Come back to me Return Return to the mat in front of the TV 5 of 6
Close the front door Story Go to the hall and shut the open front door 5 of 6
Hide Story Hide out of sight until the search ends 6 of 6
Jump on the bed Furniture Jump onto your bed 6 of 6
Jump on the couch Furniture Go to the living room and jump on the sofa 6 of 6
Bring me four candles Story The final round: collect four candles 6 of 6
Look at these symbols Story The last command of the ritual ending 6 of 6

The six runs are KeeTee, Nocom, FoxPlay, CatPlay, RUSH PLAY and Crano Plus. The order of the mat, look and crouch commands differs between them. What stays fixed is the order of the story scenes: the painting, the duck, the fridge drawing, the visitor, the phone call, hide and seek, and the candles. The walkthrough follows that order.

Strikes: the three X’s

Three X marks sit at the top of the screen. Each mistake turns one pink. A mistake is moving on a command without “Suzy says”, or failing a real command in time. In Nocom’s run the first X is already pink while he is at the sunflower painting.

When all three are pink, the run fails. A “no death” run, the challenge some players set themselves, means finishing with no X used at all. Forever Nenaa tested it on purpose: “3X and you’re out” at 20:17, and the creature scared her straight away. FusionZGamer did the same in endless mode. Some video chapter lists call this the “bad ending”, but it has no THE END score screen like the three real endings.

One player on itch.io also reports that dying during the candle hunt resets the clock and the board. If you fail late, expect to redo the final round rather than the whole house. This is a single report so far.

The timer, the star and your score

Menus and settings

The title menu has four round buttons: play, two circling arrows, settings (gear) and quit (X). In the Full version, the circling-arrows button opens endless mode. The pause menu has Audio, Look Speed and FOV sliders, plus Resume and Exit. If turning feels slow when Suzy says “look behind you”, raise Look Speed before your next run.

Troubleshooting: commands not registering

A few problems come up in the comments:

How to restart Suzy Says from the start

After any THE END screen the game returns to the title menu. Pressing play there starts a new run from the “October 2003” card, as PhoneInk’s recording shows twice. In the middle of a run, the pause menu’s Exit takes you out. On itch.io one player asked how to get back to the start. Another replied that uninstalling and reinstalling was what worked for them. Deleting the folder and extracting the zip again gives the same clean start.

On later runs the opening objective may tell you to snap the DVD instead of setting up the game. That is one of the endings, not a bug; see the snap-the-DVD ending.

Suzy Says vs Simon Says

The core rule is the playground game: act only when the leader’s name comes first. Suzy adds things Simon Says never had: a timer, a strike counter and commands that send you through a dark house. She also seems to know where the sunflower painting, the rubber duck and your fridge drawing are, which is how the horror starts. Those questions are on the story page.

Quick questions

Do I have to stay on the mat?

Yes, between commands. A small figure icon in the bottom-right corner shows that you are standing on it, and one player found that ignoring a trick command off the mat still cost him.

Are the commands the same every time?

The story scenes always come in the same order, but the colour, look and crouch commands between them change from run to run, so you cannot learn a fixed sequence.

Is there a timer?

Yes. A stopwatch appears on the TV while a command is live, and a star appears when you complete it. Run for the room commands; walk for the rest.

Watch it and check it yourself

Checked against these on 14 November 2026. How this wiki checks facts.